thewormking1190 hat geschrieben:Ich wollte mich eigentlich aus dem Thread heraushalten, aber nun bin ich gerade über das Folgende gestolpert und glaube, dass darin einige interessante Aspekte für die Diskussion stecken; vor allem, was das Verhalten und Motivation Vávras angeht.
https://medium.com/@DanielVavra/dispell ... 66cde9bbeb" onclick="window.open(this.href);return false;
(Fullquote weil ich auf neuer Seite gelandet bin)
Da ja Leute nicht mögen den Inhalt eines Links nicht zusammenzufassen, mach ich das mal. (wir bräuchten diesen Reddit Bot, der kann das gut)
Artikel von 2015 über Witcher 3 von unserem Daniel Vavra.
"Dispelling the myth of not enough diversity in games"
Am Anfang redet er eigene Herkunft, Sovjet Zeit, Deutschvertriebene und Tschechischuntedrückte Vorfahren, er hat schon früh selber "diverse games" gemacht, die nicht gepublished worden, und er hatte sich damals nichts dabei gedacht, und dann lange Ausführungen warum die unbedingte Diversity nicht unbedingt sein muss.
Hier noch paar Quotes aus dem Artikel:
"Only along come the crusaders for social justice, ranting that the game is racist, because it’s not ethnically diverse enough, due to the fact that there are only Polish-looking people in it and the Poles have the “misfortune” to be white. That’s an issue for the activists, because an African American, for example, might not be happy about playing a white Polish hero. Who cares that this attempt is literally the antithesis of diversity? Who cares that nobody is forcing anybody to buy a game they don’t like? Who cares that anybody who has a problem with the race of the hero (which itself seems a bit racist) can buy some other similar RPG that offers a choice of race — say the new Dragon Age, Bloodborne, Pillars of Eternity, Divinity or good old Skyrim? There’s plenty to choose from. Witcher 3, with its predefined hero, is in fact an exception. And that’s exactly where diversity lies: something that differs from the rest makes the rest more diverse."
"Logically, most of the games are made about us, for us. And since more than 90% of the population of Europe (and more than 70% of the USA) consists of Caucasians, the developers are also most likely gonna be Caucasians and will naturally create that which is closest to them and their customers and which they respond to best, i.e. heroes who are similar to them and familiar environments. I don’t think there’s anything bad or weird about that; it would be weird if it were otherwise."
"Before we continue, let’s bust one basic myth: that games developed in the West only have white men as the main protagonists. I don’t know whether it’s mere ignorance or a deliberate lie, but nothing could be further from the truth.
According to GameRankings, out of the 100 highest ranking games of 2014, only 17 have an exclusively male hero, nine exclusively a female heroine and half of the games offer the player the choice of gender and usually also the skin color of the hero. The remainder consists of games in which no people appear at all (cartoon and logical games), sport, racing and strategy games and the like. Anyone who claims they are discriminated against because they can’t play a character that fits them is lying. It simply isn’t true statistically. And yet that is what the majority of activists are claiming."
"It’s equally absurd to demand that a European stick elements of foreign cultures he doesn’t understand into his games. As a Czech, most foreign games and movies set in my own country seem to me at best ridiculous, because foreigners can’t even manage to capture properly the look of this country (Call of Duty, Metal Gear Solid 4, Forza 5 etc.), never mind our mentality and culture. The idea that I would create, for example, a game set in Kenya that the Kenyans would go for is totally inconceivable. Instead, I’d rather create a game about my country and its culture, because that’s what I love, and moreover no one else has yet done it."