https://www.polygon.com/2019/4/23/18507 ... epic-games“I work an average 70 hours a week,” said one employee. “There’s probably at least 50 or even 100 other people at Epic working those hours. I know people who pull 100-hour weeks. The company gives us unlimited time off, but it’s almost impossible to take the time. If I take time off, the workload falls on other people, and no one wants to be that guy."
“The executives keep reacting and changing things,” said the source. “Everything has to be done immediately. We’re not allowed to spend time on anything. If something breaks — a weapon, say — then we can’t just turn it off and fix it with the next patch. It has to be fixed immediately, and all the while, we’re still working on next week’s patch. It’s brutal."
“If I got to the end of an eight-hour workday and I turned to my supervisor to ask if I needed to stay on, they’d often look at me as if I was actively stupid."
“I hardly sleep. I’m grumpy at home. I have no energy to go out. Getting a weekend away from work is a major achievement. If I take a Saturday off, I feel guilty. I’m not being forced to work this way, but if I don’t, then the job won’t get done.”
“The younger people are especially vulnerable,” said one source. “I try to tell them to go home, but they say, ‘I want to get on and be promoted. I need to be here to do that.’ The competition is very high, they are ambitious, and they think it’s fine to work a 100-hour week.
“It’s killing people. Something has to change. I can’t see how we can go on like this for another year. At first, it was fine, because Fortnite was a big success and that felt good. We were solving problems that were new for Epic: how to run a big, global game as an online service. But now the workload is just endless.”
Macht mich froh noch nicht eine Minute oder einen Euro in Fortnite gesteckt zu haben, auch wenn Epic leider nicht die Ausnahme darstellt. Vielleicht solten sie die ganzen Einnahmen nicht in irgendwelche Deals für den Epic Store investieren, sondern neue Mitarbeiter einstellen und das Team vergrößern.
Free2Play-Spiele beuten nicht nur die Spieler aus, sondern auch die Entwickler. Weil sie niemals fertig sind, wird der Crunch erst aufhören wenn es keinen neuen Content mehr gibt.