Also Andre, ich wünsche dir schon mal Viel Spaß
Von PowerPyx, eine ziemlich gute Trophy-Seite: Die haben das Spiel im Schwierigkeitsgrad eine 8,5 von 10 gegeben. Vergleichswerte, Sekiro haben die 7/10 gegeben, Elden Ring 6/10, Nioh 2 (GamePro: Härteste Souls Like aller Zeiten!!!) 5,5/10
Begründung warum Lies of P so hoch ist:
Herr Peschke, bitte ziehen Sie los und bestätigen das malAre you wondering whether Lies of P is easier or harder than Demon’s Souls, Dark Souls, Bloodborne, Sekiro and Elden Ring?
The answer: it’s one of the hardest Soulslike out there. There are no easy exploits or cheeses, no items you can use to drastically reduce the difficulty. Getting through and finishing the game is entirely based on skill and muscle memory and will test even the most hardcore Soulslike aficionados. Bosses are incredibly challenging, deal massive damage, aggro hard, and most of them have two phases each with a full health bar. Additionally, they have extensive move sets that are always randomized, can deal damage at long range and some have deadly AoE attacks. Forget about brute-forcing your way through the game. As with any Soulslike, you can farm currency (Ergo), but over time you’ll realize how much more important it is to learn and proficiently use the perfect parry mechanics than leveling up your Motivity or Technique attributes a ton. This is especially relevant for the endgame stages when most bosses will take very little damage from standard and heavy attacks.
Unlike Elden Ring, where you could revisit or altogether skip some bosses and go explore elsewhere, Lies of P is standard Dark Souls formula. You won’t be able to progress unless you defeat a boss at the end of each main area. ... The game’s combat system is very much like Sekiro’s where you have to patiently learn your opponent’s move set and when to time your perfect parry to get them groggy and perform Fatal Strikes. However, even getting an enemy groggy is hard. Most of them take several Perfect Parries in a row to go groggy and for some their groggy state doesn’t last that long, making a Fatal Strike opportunity go null.
(The above is based on 100+h of gameplay. These are my findings, combined with two other players, all of whom have platinumed other FromSoftware’s titles before.)